Task 6 – Contractual, Legal, Ethical and Professional
Employment- to sole purpose of this contract is the expectations of you when you are hired to work for them. A contract in a games industry is mostly the same as one for other places of work but the difference with one for a games industry employee is the confidentiality of the game that they might be working on.
Development- The purpose of this contract is to tell the developer how much he is going to be paid and the timeframe that they have to develop the game in. it is also important to make sure that is clarified who owns the IP the developer or the publisher. The developing company has to swear that they will not use anybody else’s code.
License- When a publisher wants to make a game about a movie or a TV show the publisher and the movie IP owner execute a contract spelling out the terms of the license For example what the publisher is getting the right to use and also what the platform the game can be made for. It also says what county the game will be published.
NDA-Non-Disclosure Agreements, Disclosure Agreements, and Confidentiality Agreements are pretty much the same thing. One party, in order to do business with the other party, has to disclose a secret of some kind a plan to make a particular game, or technology or process for making games, business deal that hasn't yet been publicly announced, The other party agrees not to disclose the information about what the other party is doing and to keep it confidential or else damage will be the result to the first party.
Collaboration-The above types of contracts cover the most frequent types of contract in the mainstream game industry. But a lot of people are building indie games or hobby games, and for those folks a very important need is an agreement that cover the all-important issues of ownership and compensation in the creation of games that exist outside of the mainstream industry. Games that might or might not ever generate any money. The majority of hobby and indie projects fail, and a huge factor in those failures is who owns what, who's supposed to do what, and who's going to get what.
Copyright- Copyright normally protects the work created by the author. There must have been some skill, labour or judgment in the creation of the work.
Trademark- Trademarks are badges of origin. They distinguish the goods or services of one trader from another and can take many forms, for example words, slogans, logos, shapes, colours or sounds
Patent- A patent for an invention is granted by government to the inventor, giving the inventor the right to stop others, for a limited period, from making, using or selling the invention without their permission. When a patent is granted the invention becomes the property of the inventor, which like any other form of property or business asset can be bought, sold, rented or hired.
Registered Designs- Registered Designs are for the eye appeal of an object. They are applied for at The Intellectual Property Office. Britain also has a Design Right providing automatic protection for 15 years from the date of creation, even when a registered design is not applied for.
Violence- some people think that that some games are more violent and this influences people to be more violent and they also think that this is the reason for people being more violent. And with the amount of violence in modern games people seen to use it as an escape root when they get caught doing violent things.
Rating- The rating helps the parents of the young child the pick the right games for their kids. Even with the rating system it does not stop the child from getting the game even if the game is inappropriate for their age.
Education- From an educational view there are some that are positive and some are negative.
Stereotyping- In the games industry there has been stereotyping towards women and games are forced more to men than women. Lots of people think this is stereotyping towards women.
Addiction- addiction to video games has made people miss valuable time and opportunities within their community. And the thing that they have missed could have benefited them.
UKIE-The international games developers association is the largest non-profit organisation.
IGDA- The international games developers association is the largest non-profit organisation.
Women in Games- Is a non-profit company that works to get more women in the games industry by promoting role models and information and encouragement to the women that are looking for a job in the games industry. They try to make the games industry more interesting to the female audience.
BAFTA- the British Academy of Film and Television Arts supports promotes and develops the art forms of the moving image - film, television and video game by identifying and rewarding excellence, inspiring practitioners and benefiting the public.
MEF- is the global trade association for companies wishing to monetize their products & services via mobile.
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